Designer II · Mapbox

Finding problems nobody owns. Turning them into systems everyone uses.

Product and systems design for geospatial tools, release pipelines, and high-stakes demos — from problem framing through shippable specs with engineering.

Evgeny Tabolich
Work

Unowned problems → shared systems

Two systems. One is the tool teams review and ship on. The other is the production path that made worldwide landmark coverage affordable.